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Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

1 Oct 2013

,

Grand Theft Auto IV Full With crack











Ever since Grand Theft Auto 3 was released to the world, gamers have been scrambling to jump into Rockstar's virtual reality of violence and corruption. While a handful of modifications have done a superb job of bringing online crime to the masses, there's always been a lacking presence of multiplayer in the official games themselves.
Until now.
With Grand Theft Auto IV, Rockstar has finally delivered a fully fleshed-out multiplayer experience:
  • There are a total of 15 game modes divided into three main categories (Player Match, Ranked and Party Mode), each with unique objectives and gameplay types.
  • The maximum number of players is 16 on the X360 and PS3 versions, and 32 on the PC version, although various modes have limitations on the number of players that can join.
  • Configuration of each mode can be adjusted by the host. Vehicles types, volume of traffic, number of pedestrians, police presence, weapons, auto-aim and weather can all be controlled.
  • Characters are completely customisable. You can essentially create your own unique online character by adjusting their hair, sex, race, clothing etc. Additional options can be unlocked by increasing your rank in Ranked multiplayer matches.
  • Games are, in essence, random. Upon choosing a game mode to play, you will either be thrown into an already made game or you will start your own.
  • Killing another player will get you $100. A dead player will usually drop approximately $15. Killing yourself will cause you to lose $100.
  • Ranked matches, like everything else in multiplayer GTA, requires money to get ahead. The amount needed to gain a rank increases exponentially as you progress.



Starting in Multiplayer


Cellphone
ACCESSING MULTIPLAYERTo jump into a multiplayer match, you need to have the cellphone. (The cell, however, is given to you very early in the storyline, so this shouldn't be a problem.) To jump into multiplayer, do the following:
  1. Bring up your mobile phone.
  2. Access the cellphone menu.
  3. Scroll down to Multiplayer.
  4. Enter the Multiplayer submenu, at which point you can access multiplayer matches, customize your character or view a multiplayer tutorial.
The multiplayer tutorial will give you all of the information you need to know to jump into multiplayer games, and is a great way to introduce yourself to the dynamics of multiplayer Grand Theft Auto.


Player Matches, Ranked Matches & Party Mode


PLAYER MATCHPlayer Match lets you go up against other GTA gamers in every possible multiplayer mode. This is about fun moreso than bragging rights; who scores what for each game is irrelevant once the time is up. This is a great way to relax, have fun, chat with other people and enjoy Grand Theft Auto for the sake of enjoying Grand Theft Auto. It's also a good way to get a feel for the different modes before jumping into Ranked matches.
RANKED MATCHRanked Matches -- either on PSN or Xbox Live -- are for those of us who need true motivation, and a massive e-peen to boot. Every Ranked match you enter puts you up against opponents who are playing towin. The word "fun" doesn't mean a damn thing here. As you progress in Ranked matches and earn more money, your rank will gradually increase (maximum ranked level is 10), unlocking additional goodies (clothing, basically) for your multiplayer character.
PARTY MODE
A VIP, invite-only variant of Free Mode. Party Mode throws everyone on the same team and sets everyone to respawn in the exact same location (complete with every single weapon imaginable, as well as vehicles, First Aid kits and body armor). There are also no police in Party Mode. As the name would suggest, Party Mode is great for running around in Liberty City and causing all hell to break loose
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Publisher: Unknown - 07:53:00

13 Sept 2013

,

Ashes cricket 2009











Australia and England's long-standing biennial sporting clash continues, this time in video game form, in Ashes Cricket 2009. While this title marks a reasonable attempt at capturing the look and feel of this gentleman's game, its inconsistent difficulty and bugs make it less of a screamer catch in the deep, and more of a fumble at silly mid-on.
The game is divided into four game types: Ashes offers five-day, five-match tests between Australia and England using the current real-world player roster; Test play features the same five-day matches as Ashes mode but lets you choose from 12 competing nations; One Day  International (ODI) is a slimmed-down version of Test cricket with 50 overs of play per team; and 20 Overs, the most recent addition to the sport, provides fast action-oriented play.
While 20 Over games rely on fast scoring and big totals to keep you interested, the slow, calculated pace of Test games are more akin to chess. Ashes Cricket 2009's five-day Test matches give dedicated fans of the sport the opportunity to play out entire games in almost real time and take their team to victory ball-by-ball. Single-player matches against the CPU's unpredictable difficulty are at best challenging and at worst frustrating. Even at the easier difficulty it's not uncommon to get carted around the park for overs at a time while bowling a conservative pitched-up line, or to receive nothing but over after over of yorkers while batting.
The PC version of Ashes Cricket 2009 has cut the enjoyable cooperative and competitive offline multiplayer found in its console counterparts and instead offers only online friendly and ranked matches in the various disciplines. A distinct lack of online players means you might be searching for a while to find a game, but once you do, the experience runs smoothly.
Dependable bowling is key in every game of cricket, and the bowling controls here are as simple to get your head around as placing the cursor indicating your line and length where you want the ball to go and selecting the delivery type to begin your run. Once you hit the crease, you'll need to time a button press on the accuracy meter to determine the usefulness of your bowl. Raising the game difficulty increases the precision required for you to hit the effective part of your accuracy meter as the zone shrinks in size considerably. While the bowling mechanics are simple and you'll be up and rocketing balls down the pitch in no time, there's also subtlety to be found here. Deliveries that swing towards or away from batsmen have different cursor types to the basic straight and slow balls. Since your aiming remains free until the ball leaves your hand, you can start your run with the marker in one place, only to change it up and bowl a completely different type of ball by moving it to a new location and hitting the corresponding delivery button. This becomes particularly useful to try and deceive both AI and multiplayer batsmen, who think they know what to expect and then get a surprise as the ball leaves your hand.
Rotating players during long bowling spells to manage stamina keeps your best and brightest from wearing out, but you'll also need to keep an eye on each player's mental state. Confidence is determined by how well you're striking the ball as a batsman and how well you're bowling and being played as a bowler. Being belted around the park while bowling will take its toll by reducing the number of different types of deliveries in your arsenal that you can throw. Streaks of successive hits raise your confidence level as a batsman, while poorly timed swings will reduce your performance at the crease, making you less likely to strike the ball sweetly.
Batting successfully in Ashes Cricket 2009 relies entirely on nailing your timing. Swinging too early will leave your stumps exposed, while going late will see you edging shots and risking being caught. Since pace varies between bowlers, getting comfortable with timing is a case of getting your eye in by playing at shots once you're in a match. To help you with the basics the game features a celebrity-voiced tutorial mode with Sir Ian "Beefy" Botham and Shane Warne, and while the training tips are useful to help you get used to front and back foot strokes, the pair's soundbytes are wooden and stilted, and the tips are repeated far too often. Once you've completed the basics in the tutorials, you might want to have a crack at the challenge modes included that focus on achieving batting and bowling goals. These include hitting six consecutive sixes, taking five wickets in 10 overs, or bowling Warney's now legendary leg break in the 1993 Ashes series to dismiss Mike Gatting. They're a good break from single- and multiplayer games, but there aren't nearly enough of them included, and they offer little replayability.
It's disappointing then that while batting and bowling are designed to be hands-on experiences--setting custom field placements, charging down short balls, and picking the right foot for the shot--fielding is frustratingly passive. Your only roles here are to nominate which end you want to throw the ball to once your player has eventually picked it up in the field and completing basic quicktime events for catches. Though there's an onscreen dive button present when you bat, there's no equivalent option when fielding, meaning that you're left to watch as the ball trickles across the boundary rope just meters in front of the fieldsman.
It's here in the field that Ashes 2009 really shows off its rough edges. Play often gets called dead much too early, at times even with two batsmen down one end of the wicket and the obvious chance of a run out. Players stand around with the ball in hand rather than making timely returns to the keeper, and dud leg-before-wicket decisions are given even when the ball pitches outside the line and clearly won't go on to hit the stumps. Batsmen make clear calls of "no" even for obvious fours and sixes, and unstopped overthrows can cause the ball to get stuck midair as players path to it and circle with confusion at being unable to pick it up. Licensing of the official Hawk-Eye ball-tracking system is a good inclusion, but its excessive and often irrelevant use, such as after fours and for catches, feels shoehorned in.

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Publisher: Unknown - 07:25:00

11 Sept 2013

,

Prince of Persia Worrior Within














Enter the dark underworld of Prince of Persia Warrior Within, the sword-slashing sequel to the critically acclaimed Prince of Persia: The Sands of Time™.

Hunted by Dahaka, an immortal incarnation of Fate seeking divine retribution, the Prince embarks upon a path of both carnage and mystery to defy his preordained death. His journey leads to the infernal core of a cursed island stronghold harbouring mankind's greatest fears.

Only through grim resolve, bitter defiance, and the mastery of deadly new combat arts can the Prince rise to a new level of warriorship and defend what no enemy shall take away - his life.

Key Features


  • Define your own combat style with the Free-Form Fighting System: An intricate new combat system lets you wage battles with no boundaries. Utilize the environment, weapons, and your enemies themselves to develop your own unique fighting style. Plus, a strategic projectile attack system allows for a variety of ranged combat tactics.
  • Endure the epic: Hours upon hours of action await in your fight for survival, including multiple endings and over 50 weapons to find and master.
  • Change the past to affect the present: Travel back in time to prevent the creation of your deadly fate - your every action will affect the history of the present, including environments, stories, inhabitants, and more.
  • Control the ravages of time: Ravage enemies with the devastating new combative powers of time manipulation, opening up astounding variations in fighting gameplay as you rewind, fast-forward, and slow time down.
  • Explore a violent underworld: Explore and conquer a cursed island underworld, a breeding ground for the most brutal, unrelenting enemies to torment mankind.
  • Confront a deadly, seductive evil: Survive the evils of the Empress, a stunning villainess with the power to bend the minds of men. This dark siren of the underworld holds legions of monsters under her command.


System Requirements
System Requirements:
  • Supported OS: Windows® 98SE/2000/XP (only) 
  • Processor: Pentium® III 1 GHz or AMD Athlon™ 1 GHz
  • RAM: 256 MB
  • Video Card: DirectX® 9-compliant graphics card (see supported list*)
  • Sound Card: DirectX 8-compliant sound card
  • DirectX Version: 9.0c (included on disc)
  • CD-ROM: 16X CD-ROM or 4X DVD-ROM 
  • Hard Drive Space: 2 GB 
*Supported Video Cards at Time of Release
  • NVIDIA® GeForce™ 3/4/FX series (including 4MX)
  • ATI® Radeon™ 7500/8500/9000 families or newer
Laptop models of these cards not supported. These chipsets are the only ones that will run this game. Additional chipsets may be supported after release. For an up-to-date list of supported chipsets, please visit the FAQ for this game on our support website at: http://support.ubi.com.

NOTICE: This game contains technology intended to prevent copying that may conflict with some CD-RW, DVD-RW, and virtual drives.
Screen shots :-



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Publisher: Unknown - 22:41:00

9 Jun 2013

,

Brain Lara international cricket 2007 full





If you've never played cricket, chances are the thought of standing around in white slacks and old-fashioned jumpers bores you to tears. But there's more to this noble sport than whacking a really hard ball at your opponent's head, as any cricket fan will tell you. In fact it's an incredibly action-packed sport, with big-hitting action, diving catches and, um, men in silly hats.
All of which translates very well over to Xbox 360 and Brian Lara 2007, which is a surprisingly enjoyable yet faithful recreation of cricket. Don't worry if you don't know the first thing about googlies or leg-bys either, because it's especially easy-going on beginners. This is thanks to a simple but entertaining tutorial, narrated by Jonathan 'Aggers' Agnew, that prepares inexperienced players for the main attraction - the ICC Cricket World Cup 2007, which has just kicked off for real in the West Indies.

Despite the tutorial being aimed squarely at novices even the most ardent cricket fan is best off giving it a once over, otherwise your stint in front of the stumps will be very short lived. You see, if you jump straight into an England versus Australia match on a high difficulty setting it's likely your pathetic attempts at spinners will get knocked for six. Just like its real-life counterpart, this is a game of finesse so ham-fisted sloggers don't stand a chance. Plus, in addition to teaching you the basics, the tutorial also covers more advanced tactics like bowling a Yorker, 'dancing down the crease' or the somewhat ominous-sounding 'corridor of uncertainity'. Confusing stuff, especially for beginners, but Brian Lara does a good job of making it easy to understand.
After going through the tutorial you're ready to hit the pitch and start batting, bowling and fielding. The last Brian Lara International Cricket was heralded as one of the most realistic cricket sims around and Codemasters has very wisely adopted a 'if it ain't broke, don't fix it' policy with the majority of this game, making only minor improvements here and there - the main one being the inclusion of licensed teams players. In that respect Brian Lara 2007 certainly won't revolutionise the cricket genre, but it's certainly a natural step forward from Codemasters's previous effort.
What the game does do extremely well is translate the potentially tricky shots, bowls and quick throws of real-life cricket to just a few buttons on the 360 pad. Beginners playing a knockabout against one of the weaker teams could potentially get away with only batting ground strokes, bowlingstraight balls or making simple catches out on the field. Also, in matches against easier teams, the opponent AI is particularly forgiving so fielders regularly drop catches and it's possible to bowl the same ball to the same place and get a wicket each time.

However, Codemasters hasn't dumbed things down too much and, as we've said previously, this is still a game of finesse. Therefore, while pressing one button will score a few cheap wickets or cheeky fours, it won't win the World Cup. Instead players must use spin shots when bowling or move along the crease when batting, to get in position ready for a mighty whack to the boundary. Rather than only pressing A at every available opportunity then, players must mix it up a little, adding some movement on a bowl or striking the ball high to hopefully score a six.
What's more, additional layers of depth become apparent as a player gets more experienced, although repeat visits to the tutorials may be required to master everything, so you're ready prepared enough to beat the likes of Pakistan or Australia on the harder difficulty settings.
Something that certainly sees you going back to the practice nets is getting the bowling spot on. Unlike the batting, which is relatively easy to grasp, bowling is a much trickier beast. This is because you have to master the styles of both fast bowlers and slower spinners. The differences between the two styles are immediately noticeable and shots that work well for fast bowlers like Freddie Flintoff (when he's not being rescued from a pedalo at four in the morning) will get thumped to the boundary when thrown by a spinner.
System Requirements:
Minimum System Requirements
OS: Windows XP/Vista
Processor: Pentium 3 @ 1.4 GHz or Equivalent
Memory: 256 MB
Hard Drive: 4.5 GB Free
Video Memory: nVidia GeForce 3
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive (2X)

Recommended System Requirements
OS: Windows XP/Vista
Processor: Pentium 4 @ 2.4 GHz or Equivalent
Memory: 1 GB
Hard Drive: 4.5 GB Free
Video Memory: nVidia GeForce 6800/ATI Radeon X800
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive (2X)
Supported Graphics cards
ATi Radeon
8xxx, 9000, 9100, 9200, 9500, 9550, 9600, 9700, 9800, X700, X800, X850, X1300, X1600, X1800, X1900, X1950
nVidia
GeForce 3, GeForce4 (not MX), GeForce FX 5200, 5600, 5700, 5800, 5900, 5950, 6800, 7800, 7900, 7900, 7950, 8800
Instructions:
1. Burn CD
2. Insert CD and Then Click on Setup and Install 
OR
1. Create Virtual Drive with Daemon Tools
2. Mount Image and Then Click on Setup and Install the game
3.Copy over the cracked content.
play and enjoy...!!
Download:
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Publisher: Unknown - 00:40:00